22. I'll try this on my Ice Shot build. Ensnaring Strike: Summon thorny vines that possibly Ensnare your target for 10 turns. By using mines I can get around the slow cast time. [UTILITY] Ensnaring Arrow: Ensnaring Arrow - A very useful Bow Attack that slows down enemies and increases Projectile Damage they take. I'm at 117m bleed in 1 hit. Snipe is a channelling bow attack skill. Solo rank 2000 final round (no units, items) - elementalist void sphere/ensnaring arrow + chill/temp chains r/PathOfExileBuilds • Made a budget trickster wander (can get started with < 5 divs) at 8m+ DPS and decent survivabilityDon't 5link it. ThatsKarma4Ya. The automatic targeting and huge AoE feels nice to play. Pretty sure goratha is doing burning arrow in a thunderfist. Requires a bow. Gear. 10% more Skill Effect Duration. Phase Run. Mainly, it has a stat "Ensnared enemies take 20% increased projectile attacks with attack skills". Divergent Knockback. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. Since wearing Replica Shroud of the Lightless takes up the only spot for a 6-linked item, I am using The. Ensnaring arrow won't work with pierce. Hi, I use ensnaring arrow. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Ensnaring Arrow. Introduction This is a CI Occultist build that uses the reworked Asenath's Chant helmet to achieve top tier map clear whilst still outputting a respectable single target DPS. I am playing LA with a 6 link and 4 link manaforged set up. 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead25%. 1. The totem placement speed is nice. Level 97 (120 passives)Acquisition. 12% increased Mana Reservation Efficiency of Skills45%. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Frenzy will give 1 charge no matter how many enemies are hit, and ensnaring arrow will tether all the enemies it hits. Split arrow with pierce clears better. 8% base phys damage per second. Anomalous Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost. Mexico P +800-8000-1010 Map Electronic Components. • 8 mo. These arrows deal 165% more damage on hit and 120% more damage. Name: Summon Greater Harbinger of Brutality: Skill Id: SummonHarbingerOfBrutalityUber: Icon: Cast Time: 1. 6 seconds. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. more dispellable than the wind. Increased Area of Effect Support 99%. Heatshiver will be mandatory later though. Just so you know though too, there's a number of rare mobs that will still stonewall you. For the next minute, you can maintain concentration while you try to hit a creature with a ranged attack. The clone is a minion that uses your bow and quiver. Tree Preview. I'll try this on my Ice Shot build. 5% increased Attack Speed Fires an additional Arrow 1% increased Damage Deals (100-119)% of Base Attack Damage Fires. Duration Mastery. Sniper's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. Lynn Canyon Park in North Vancouver. 1x Scroll Fragment Metadata. Divergent Knockback. Just run it in lion eyes chest for free 7link. Here's the POB: Level 97 CI MoM Ensnaring Arrow Guardian [3. Tornado Spell, Duration, Physical, AoE, Orb Level: (1-20) Cost: (15-25) Mana Cast Time: 0. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. It. Could look into exactly what he's doing. Cannot support totems, traps, mines, Vaal skills. It should be multiplicative. 3. 2. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. If they try to move from the point, they're greatly slowed. it'll follow the same rules as most everything else that triggers. Last edited by wishdropper on May 26, 2022, 6:45:30 AM. Very decent defenses via scaling debuffs from Toxic Rain and Ensnaring arrow, which are triggered on every mine throw via Manaforged Arrows. Last bumped on Apr 5, 2023, 5:15:52 AM. "Sloooooow doooooown" An Ice Shot Ranger build by NarnachPath of Building: Ice ShotMMB: Vaal GraceRMB: Blink Arrow1: Ensnar. The two bows had the following mods: The final recombinating step was extremely lucky. So for leveling it was a great item. . 21. Void sphere pulses draw in mobs towards the center, making the mobs group up in a giant cluster. When the arrow lands, you are teleported to it and a clone is summoned at your old location. 0. This can make it easy to maintain Frenzy's charges and ensure that monsters are always ensnared. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Yes maps we use only grace and purity of element, vaal haste is. Flesh and Stone - Maim - Ensnaring Arrow - Greater Multiple Projectiles - Dash - Ballista Totem (No need for 6L) Other. Ensnaring Arrow means they don't have to be moving. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Sniper's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. barrage is a small damage increase. Ideal base would be Blunt. I played with Fury Valve to lvl 84 or something. Explode. Life: 1ㆍ. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. So that's another remnant we don't need to care about with the new masteryEnsnaring Arrow 100%. I think the graphics is broken and the skill is broken itself. " Pretty much makes the skill dead garbage since any decent bow build wants built in chain/fork/pierce from various sources, so you just straight up can't use ensnaring arrow unless you gimp the whole rest of your build. don't work well with it. ago. Helmet: Make additions and reductions to spell damage also apply to attack damage at 150% of value. 00 sec Can Store 1 Use(s) Cast Time: 0. Enemies you Curse are Hindered, with 15% reduced Movement Speed. This is why people are interested in manaforged arrow to automate spells like Asenath. " Pretty much makes the skill dead garbage since any decent bow build wants built in chain/fork/pierce from various sources, so you just straight up can't use ensnaring arrow unless you gimp the whole rest of your build. See full list on pathofexile. 60 secCritical Strike Chance: 5. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Best 6-link manaforged arrows setup for damage will include mirage archer. Level: 1–20. 21 - where we will be getting a ton of buffs. Ensnaring arrow is a powerful debuff. This gem is an example of 'damned if you do, damned if you don't' when it comes to bleed reliant bow builds. Knockback Support 97%. 1; Reactions: 1 user Penance Vyemm Raider. Not a saving throw. Select Primary Class (Optional) (If a primary class is selected, this will set the optimal path to the path with the highest possible number of gem unlocks for that specific class, while optimizing the rest of the classes required. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. 每次誘捕對普通或魔法敵人套用 -40% 更少移動速度. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. 75 sec Critical Strike Chance: 5. Increased Duration. Class and Race Restrictions. Arrow. ES: 1174L Ensnaring Arrow. Temporal Chains. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. Ensnaring Arrow is your main debuff skill. Burning arrow, elemental damage with attacks, ele focus, increased crit damage, manaforged and life tap. The snare will break if they leave the. It's an additional CC debuff. Enhance Support 90%. Skill. The key is to get to cap block, spell block, spell dodge and then have as much evasion as possible. 60 sec Critical Strike Chance: 5. One little interesting bit here is that there is an initial strength saving throw, but after that it is a straight strength ability check. Ensnared enemies always count as moving, and. +25% to Critical Strike Multiplier against Unique. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. The focus is mostly on Void Sphere, Gorgon's helmet, and area/duration/cdr/curse to support them. Let loose a flurry of arrows with the Barrage support gem. Which Bow base is the best or does it matter too much?Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Mirage Archer Support summons a Mirage that casts supported skills periodically for you. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. Moderate chill and shockThe combo: Manageforge Arrow + Ensnaring Arrow (lvl1) + Frenzy(lvl1) will give you 100% Frenzy Charge Uptime 25% Less Movement Speed on opponents 15% More Projectile Damage You can apply this very reliably now with the. Void sphere. Use divergent ensnaring arrow. 被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。. Level 100 Ensnaring Arrow Champion 3. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. the order is: 1 ⇒ 2. 2. Spoiler. 8% increased Damage for each of your Aura or Herald Skills affecting you38%. Temporal Chains. [UTILITY] Ensnaring Arrow: Ensnaring Arrow - a very useful Bow Attack that slows down enemies and increases Projectile Damage they take. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. If you want a fast build that fires countless projectiles which Chain through every enemy this is the build for you! If you are searching for an endgame variation of Lightning Arrow rather than a Leaguestarter, you can. Ensnaring Arrow: Anomalous Greater Multiple Projectiles: Anomalous Mirage Archer: Divergent. I assume most bow builds use Sniper's Mark, which doesn't work with Ensnaring Arrow (for single target) and is a better source of enemies dmg taken (70% with Focal Point vs 20%). I’m playing an elementalist with cheap gear closing in on rank 1000 (working 75-80 hours a week doesn’t leave a lot of time to play). 11K views, 106 likes, 4 loves, 22 comments, 1 shares, Facebook Watch Videos from Path of Exile: Invoke the clutches of hell to restrain your foes with the new Demonic Ensnaring Arrow! Check out the. Evasion Mastery. Mirage Archer. 1x Orb of Alteration. I've tried an elementalist and pathfinder. The first manaforged setup is Frenzy + Ensnaring Arrow + Cull. Arrow Dancing. You can gain charges for your life and mana flasks by hitting the cursed enemy. Level 20. magical effect. Explosive arrow works like a spell, in the sense that damage scales from gem level, hence, why they only thing you really need is to attack fast to get a lot of fuses and make big explosions. Deals 4d8+2d8. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Purity of Elements. You. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as. CCs and increases damage taken, but the effect ONLY applies on the last mob hit for each arrow, so pierce/chain/fork etc. Spoiled billionaire playboy Oliver Queen is missing and presumed dead when his yacht is lost at sea. If the target succeeds on. This reduces action speed along with 40% chill with 100% uptime. Ensnaring Arrow makes targets always count as moving, which means we are always getting the full effect even on bosses that are stationary. I was playing ensnaring arrow with mirage archer for a while. At least, this is what's been happening for me. Item class: Active Skill Gems. 12% increased Mana Reservation Efficiency of Skills44%. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. 5% more chance to Evade Melee Attacks. Works fine when I take drillneck off, can't 100% say for certain that it's working against multiple targets (the tethers are a bit hard to see. For a Curse use Sniper's Mark, For a Guard Spell - Molten Shell or Steelskin. It takes quite some time to. Awakened Elemental Damage with Attacks Support - Is a major unconditional damage boost and at maximum level grants immunity to elemental reflect. Burning Arrow. This is great for bosses that aren't very mobile. Pathfinder - Very high evasion. Galvanic Arrow Lightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Soul Gain Prevention: 0 sec Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260 Releases arrows along with a burst of lightning which damages all enemies in a cone. 00 sec. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. Ensnaring arrow is a powerful debuff. Weapon Configuration. 被诱捕的敌人视为移动中,且试图逃脱诱捕时有较少的移动速度。. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. Helmet. Blink Arrow, Dash, or Flame Dash are good mobility. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. Test 3: - barrage triggered - no (gem can't be supported by manaforged arrows) Test 4: - frenzy triggered by elemental hit while holding a wand - no. Ensnaring Arrow caues the target to count as always moving. 12% increased Mana Reservation Efficiency of Skills. It seems like the general consensus for Manaforged Arrows is to either use it to proc some supporting skills (Frenzy/Ensnaring Arrow) or using it for an automatic secondary clear/dps skill. Added Cold Damage Support - grants Cold Damage for your Attack. Special arrows in Baldur's Gate 3 provide additional magical effects on top of standard weapon damage, offering more firepower in battles. . Ensnaring Arrow. Anomalous Ensnaring Arrow. Void Sphere is used to hold mobs not kill them. If you need further proof, try it with multiple projectiles support. I use ensnaring, and its not great due to missing Resolute Technique. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. Ensnaring Arrow slows enemies down substantially, making them less dangerous. Moderate chill and shock The combo: Manageforge Arrow + Ensnaring Arrow (lvl1) + Frenzy(lvl1) will give you. Both using gorgon's gaze, void sphere, storm brand, ensnaring arrow ballistas. Type: Constant. 被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。. Temporal Chains. The clone is a minion that uses your bow and quiver. Poisons you inflict deal Damage 20% faster25%. 00%Effectiveness of Added Damage: 55%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on. Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 2. Duration Mastery. Possible outcomes. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnaring strike uses wisdom for its saving throw, which for a ranger might be the primary, secondary, or tertiary ability stat, depending on your character and some optional rules. +50 to maximum Life51%. Detonating Arrow has a higher chance based on your uncapped Cold Resistance. Fighter: Arcane Archer. Ensnaring Arrow is linked to Manaforged Arrows and costs 14 mana. 2012. I would conclude the average hit number is about 4. It's properly just better using ensnaring ballistics with puncture as your main skill. Chaos Inoculation. Ensnaring Arrow Blade Blast Temporal Chains Sniper's Mark Poacher's Mark Plague Bearer Alchemist's Mark Spectral Shield Throw Blade Flurry Explosive Arrow Cyclone Tornado Shot Ice Trap Wild Strike Blast Rain Bladefall Cremation Flamethrower Trap Seismic Trap Scourge Arrow Lancing Steel Pestilent Strike Artillery BallistaThe secondary arrow from Tornado Shot has had its effect changed. " That doesn't require a complex, realistic analysis to figure out how the spell works. So Sniper's Mark now causes projectiles to split when marked enemies are hit and splitting occurs before pierce. Aspect of the Cat. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. " gojirra • DM • 9 yr. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. exists because of that magic-enhanced nature. You can only have one Mark at a. Knockback, Chill, Hinder help a lot too. 50 sec Requires Level 4 Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. I show 2 arrows at a time because I have a deadeye ascend point that gives an extra arrow. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. A Large or larger creature has advantage on this saving throw. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which are linked to Power Charge On Critical Support granting you Frenzy Charges, Power Charges, and additional. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. It's Linked to Maim, so it also causes enemies to take 14% increased Physical Damage. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Puncture with ensnaring arrow is as follows: 166% base damage * 50% more * 210% per second = 522. Ensnaring Arrow Toxic Rain Ballista Totem Greater Multiple Projectiles Using Ensnaring Arrow and Toxic Rain with Ballista Totem will give you 2 active totem skills for each skill. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Set that to 1 or more (doesn't matter the number for the damage bonus, since that part doesn't stack). Mirage Archer Support 84%. Ensnaring Arrow : (D) Ensnared enemies take 35% inc spell dmg. Have a 4 link free and wondering what 1 skill that deals most damage without passive skills etc. These skills will instead fire a payload arrow into the air to land at a targeted location. Works fine when I take drillneck off, can't 100% say for certain that it's working against multiple targets (the tethers are a bit hard to see. Action, Adventure, Crime. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to. And we also hope to get the maximum cold defense, the highest line is 90%. Projectile Speed: 3260 Fires a burning arrow that deals fire damage and has a chance to ignite. For instance, if you were attacked by Booming Blade, you teleported, and then walked 5 feet, you'd still have the damage rider go off. This way we can maximize our dodge chances to a cap of 95%. Increased Area of Effect. Ghost Dance. The arrows degrade in-flight as the lightning dissipates, soon. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. If no applicable skills are socketed, gaining at least one stage causes the skill to fire its own arrow. The secondary arrow no longer leaves a permanent arrow in the environment. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Last bumped on Apr 10, 2023, 2:37:05 PM. Ensnaring Strike is a Spell in Baldur's Gate 3. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. Lightning Arrow is a bow attack skill that fires an arrow which causes enemies to be struck wit. Ensnared enemies always count as. . 2. 1 life 0 ES, undefeated in trials since level 69 - CI Deadeye w/ Ensnaring Arrow totem. Bow, Support, Trigger. All of your bow attacks will now spawn Tornado/hydrosphere on hit. V 1. Greater Multiple Projectiles. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Mirage Archer Support - Creates a copy of you that also fires Ensnaring Arrows at the enemies. Bow: Adds +1 to maximum shrapnel balista per 200 str. 10% more Skill Effect Duration. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. Test 1: - 14 cost skill triggered immediately by 43 cost active skill - yes. Ensnaring Arrow is a new bow utility skill that fires a single arrow. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. Frenzy/Ensnaring Arrow-> Mirrage Archer-> Pierce Support-> Curse On Hit Support-> Assassin's Mark-> Increased Critical Strikes Support I use Frenzy because of attack speed and movement speed, Ensnaring Arrow will increase clear speed if your ballistas do not oneshot mobs for some reason ( T16 x5 Delirim orbs i am looking at you )Ensnaring Strike. Tried also puncture and chain, still nothing. Ensnared enemies always count as moving, and have less movement. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Cooldown Time: 3. At least here you don't need to swap, you just lose Fortify as an option. Ensnaring arrow gives you a lot of damage as well as some Quality of Life. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. Spoiler. Lightning Arrow - you can use your Bow Attack as soon as you get 12 level. Huge chill and shock effect. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. During bosses, you’ll have a little bit more to manage in the form of either Wither or Withering Touch, depending on your personal preference, and using Ensnaring Arrow to slow the boss, or Frenzy for more damage. Have 6 link ensnaring, 6 link void. Ensnaring arrow + void sphere. Blink Arrow : (P) +3 uses. 8 Update (20/01/2020):-POB updated with some slight tree changes. 8 seconds of mirage with a 4link (EA-MA-GMP-FasterAttacks). For Arrow Quiver, we are running a Rearguard, which provides us with all. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Ensnaring Arrow has 30% increased Debuff Effect (Weapon) The Crimson Storm - A budget option that should be much cheaper than a Crafted or Elder Rare alternative. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. • 8 mo. A Mirage Archer spawning Caustic Grounds every second scales with duration too, maybe with Mark on Hit (-30% effect but lazy) . This is a major source of damage for bleed builds that don't use Crimson Dance. As soon as you hit, your attack deals damage, and the target must make a strength save or be restrained. Per 1% Quality: 1 Superior. The second bow removed the +1 gems but unveiled a suffix mod, which turned out to be trigger gems. I'm blasting through all content at the moment on a manaforged + mirage + ensnaring setup, keeps everything tight for PF prolif and the perpendicular lines obliterates. NOTE: This may create suboptimal paths)Lightning Arrow with Precise Technique (non-Crit) (Level 65-85ish) Lightning Arrow Crit (Endgame build) Rain of Arrows outclasses Lightning Arrow early on since it does not rely on extra projectiles or Pierce. Spoiler (Only use Flesh Offering for mapping, it is not needed for bossing) Movement Skill. Vaal Lightning Arrow Attack, AoE, Projectile, Lightning, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (62-78)% of base Effectiveness of Added Damage: (62-78)% Requires Level 12 Fires charged arrows, which repeatedly travel for a short time before changing direction. Auras from your Skills have 10% increased Effect on you. Level 69 (92 passives) Acrobatics. 12% increased Mana Reservation Efficiency of Skills42%. Fixed the Non-ailment chaos dot mods into Chaos dot mods (they simply changed some time ago). _____ So I put this build together and found the damage quite lacking, ended up switching to a pure bleed build with Ensnaring Arrow, but only after switching did I realize a couple things I was doing wrong with THIS build back then: 1. The automatic targeting and huge AoE feels nice to play. If I understand correctly, this is useless for a bleed build, because such builds don't. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Additional projectiles will reduce the time between each. Last bumped on Sep 11, 2022, 7:04:58 PM. Asenath's is not bad early on. Blast Rain - the only Skill on the list that doesn't benefits from Vengeant Cascade. These "cheese builds" revolve around crowd control and not getting hit. That's nearly 60% more damage than puncture, and I'd absolutely call that worth. Anzures 11590 Ciudad de México, D. Duration Mastery. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Mana Mastery. Auras from your Skills have 10% increased Effect on you47%. Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies. I've got ensnaring arrow in a 5L and void sphere in a 4L. Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Both using gorgon's gaze, void sphere, storm brand, ensnaring arrow ballistas. ago. 3. You could increase that and get more value for money per click but I say there is nothing wrong with this process. 1 Haemophilia = 2 Chaos Orbs Reason to use Haemophilia mandatorily: - These gloves grant "Bleeding Enemies you kill Explode," increasing your clear speed.